@startuml
sprite $sith [48x48/16] {
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00000001FFFFFA5FFFF800000001CFFFC4DFFFFA00000000
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}


!define FA5_SITH(_alias) ENTITY(rectangle,black,sith,_alias,FA5 SITH)
!define FA5_SITH(_alias, _label) ENTITY(rectangle,black,sith,_label, _alias,FA5 SITH)
!define FA5_SITH(_alias, _label, _shape) ENTITY(_shape,black,sith,_label, _alias,FA5 SITH)
!define FA5_SITH(_alias, _label, _shape, _color) ENTITY(_shape,_color,sith,_label, _alias,FA5 SITH)
skinparam folderBackgroundColor<<FA5 SITH>> White
@enduml